Gameplay Siege warfare has been greatly expanded in Rome: Total WarĪs with previous Total War games, the primary objective is to raise large armies to conquer provinces and cities which will grant you income from taxes and allows you to expand your empire. Factions can also be unlocked by destroying them in the campaign. After completing the campaign, other factions are unlocked for use. The main campaign sees the player take charge of one of three great Roman houses - the Julii, the Scipii and the Brutii - with the goal of siezing the Republic and forging an Empire. It is the first game in the series to use a fully polygonal engine, replacing the 2D sprites of Shogun and Medieval with fully animated 3D models. Like its predecessors Shogun: Total War and Medieval: Total War, Rome: Total War features a unique combination of turn-based empire management and real-time battles.
A version was released for Mac OS X by Feral Interactive in 2010. Although initially published by Activision, later versions of the game have been released by Sega, who acquired The Creative Assembly after Rome's release. It was originally released for PC on September 22nd, 2004. Rome: Total War is a critically-acclaimed historical strategy game by British developers The Creative Assembly. Overview Rome: Total War is the first in the series to feature fully polygonal real-time battles